Divisions/Categories

Explanation of Divisions

*CheerTime Athletics has the right to combine divisions or SPLIT divisions based on registrations to give teams the best competitive division possible.

DIVISIONS

  • Building /Non Building/Non Tumble/Game Day divisions will ALWAYS be split
  • Once registration deadline has passed we will separate divisions by size when possible.
  • If you have athletes who compete Varsity at any time of the year, they must compete in the Varsity Division
  • Intermediate/Advanced - High School and Junior High teams will be split based on intermediate or advanced. (information for intermediate/advanced is listed below)

BUILDING/NON BUILDING DIVISIONS

Division

Grade/Age

Squad Members

Notes

Mini Rec

8 years or younger

5-36 members

 

Youth Rec

10 years or younger

5-36 members

 

Junior Rec

12 years or younger

5-36 members

 

Junior High

7th & 8th Grade

5-36 members

 

Junior Varsity/Freshmen

Grade 9 OR Grade 12 and under

5-36 members

OFFICIAL  School JV team or 9th and under

Varsity

7th Grade-12th Grade

5-36 members

 

 

NON TUMBLE

Division

Grade/Age

Squad Members

Notes

Junior High

7th & 8th Grade

5-36 members

Notes

Junior Varsity/Freshmen

Grade 9 OR Grade 12 and under

5-36 members

OFFICIAL  School JV team or 9th and under

Varsity

7th Grade-12th Grade

5-36 members

 

 

GAME DAY

Division

Grade/Age

Squad Members

Notes

Junior High

7th & 8th Grade

5-36 members

 

Freshmen

Grade 9 and Under

5-36 members

Freshmen and Junior High Team Members Combined or Just Freshmen Squad

Junior Varsity

Grade 12 and Under

5-36 members

Official JV Team (No Varsity)

Varsity

7th Grade-12th Grade

5-36 members

 

 

All-Star

All-Star divisions available. Please contact us with division questions.

 

Explanation of Competitive Categories

Division

Description

Time Limit

Routine requirements

NON-TUMBLING

Absolutely no tumbling or stunting. Focus on dance, jumps and strong motion technique.

May not exceed 2:30 total.  Music portion should not exceed 1:30

Must include atleast one cheer, one chant, and one dance section. Props are highly encouraged.

NON-BUILDING

Absolutely no building skills. Focus on  a variety of jumps, tumbling, motions and dance

May not exceed 2:30 total.  Music portion should not exceed 1:30

Must include atleast one cheer, one chant, and one dance section. Props are highly encouraged.

BUILDING

Focus on jumps, tumbling, motions, dance and BUILDING skills

May not exceed 2:30 total.  Music portion should not exceed 1:30

Must include atleast one cheer, one chant, and one dance section. Building must include one connected stunt (pyramid) one toss, and 3 additional stunts.  Props are highly encouraged.

GAME DAY

Absolutely no building Focus on Game Day cheer technique (motions, jumps, tumbling, crowd involvement with props)

May not exceed 3 minutes.

Must include Band Dance, Chant, Crowd Cheer, and Fight Song in this order.  Props are highly encouraged.

HIP-HOP

Street style movements may include but are not limited to breaking, popping, locking, krumping, etc.

May not exceed 2 minutes.

Must Include focus on synchronized movement and footwork with incorporations such as jumps, combo jumps, stalls and floor work. No props.

 

Intermediate VS Advanced

Intermediate - skills listed below are considered intermediate

Standing Tumbling Skills

Running Tumbling

FORWARD ROLL • STRADDLE ROLL • HANDSTAND • HANDSTAND FORWARD ROLL • FRONT LIMBER FRONT WALKOVER • CARTWHEEL • BACKWARD ROLL BACK EXTENSION ROLL • PUSH UP TO BACKBEND • STANDING BACKBEND BACKBEND KICK OVER • BACK WALKOVER

CARTWHEEL • FRONT WALKOVER • ROUND OFF • CARTWHEEL BACK WALKOVER FRONT WALKOVER TO CARTWHEEL/ROUND OFF CARTWHEEL 1/2 TURN FRONT WALKOVER • CONNECTED SKILLS -CARTWHEEL/BACK WALKOVER

STANDING BACK HANDSPRING • BACK HANDSPRING STEP OUT BACK EXTENSION ROLL BACK HANDSPRING • BACK WALKOVER BACK HANDSPRING 

CARTWHEEL BHS • ROUND OFF BHS • ROUND OFF BHS STEP OUT ROUND OFF BHS SERIES • FRONT WALKOVER TO ROUND OFF BHS SERIES 

BHS SERIES • JUMP TO BHS • JUMP TO BHS SERIES BHS SERIES JUMP BHS SERIES • BHS STEP OUT BHS COMBO 

AERIALS • PUNCH FRONT • ROUND OFF TUCK • ROUND OFF BHS BACK TUCK ROUND OFF BHS SERIES TO BACK TUCK • FRONT WALKOVER TO ROUND OFF BHS BACK TUCK FRONT WALKOVER TO ROUND OFF BHS SERIES BACK TUCK 

 

Advanced - Skills listed below are considered advanced

Standing Tumbling Skills

Running Tumbling Skills

STANDING BACK TUCK • BHS BACK TUCK • BHS SERIES TO BACK TUCK JUMP BHS BACK TUCK • JUMP BHS SERIES TO BACK TUCK

CARTWHEEL BACK TUCK • ROUND OFF LAYOUT ROUND OFF BHS LAYOUT/LAYOUT STEPOUT / X-OUT • ROUND OFF BHS SERIES TO LAYOUT FRONT WALKOVER THROUGH TO LAYOUT • PUNCH FRONT STEPOUT TO LAYOUT ROUND OFF BHS SERIES TO LAYOUT • ROUND OFF BHS WHIP BHS TO LAYOUT PUNCH FRONT STEPOUT TO ROUND OFF BHS WHIP BHS TO BACK TUCK FRONT HANDSPRING PUNCH FRONT FRONT HANDSPRING PUNCH FRONT THROUGH TO ROUND OFF BHS BACK TUCK/LAYOUT 

JUMP BACK TUCK • BHS SERIES TO WHIPS AND LAYOUTS • JUMP BHS SERIES TO WHIPS AND LAYOUTS BHS WHIP BHS SERIES TO LAYOUT/LAYOUT STEPOUT/X-OUT

ROUND OFF FULL • ROUND OFF BHS FULL • FRONT WALKOVER THROUGH TO FULL PUNCH FRONT STEPOUT TO FULL • ROUND OFF WHIP BHS TO FULL